This class was focused on learning how to use parametric design and
tools such as Blender and Rhino in conjunction to control and create an
interesting form, to explore the drawings (plans, sections, elevations) to
then continually work back and forth to develop the shape. Aggregate
was a study of an aggregation of three 3D modelled plush toys that were
then parametrically placed on top of a seperately developed object.

Habitat 8


This studio course was based using familial forms (instruments,
landmarks, game pieces, etc.) to develop and explor form making.
Conceptually, the work was rooted in a study based on a societal issue.
I chose to study the problematic relationship of the Indigenous
community and the rest of the city. Concept was to also be derived
from a precedent study of an alternative living framework/community.
I chose to study monasteries. My familial form was using instruments to
drive my form.

Ghost Tree


This block week course was focused on 3D Scanning, Bricolage, Digital Fabrication, Embodied Information, Forestry, and Timber
Framing. Using Rhino 7 and deploying 3D scanning and computational design tools to develop a system of building that is both
unusual and efficient. Our group undertook a study of the old repurposed wood to study tree rings and understanding how different
pieces of the scrap timber relate to one another and relate to the overall structure and story of a tree. The project showcases the
“ghost tree” of these individual pieces of timber. Using software to develop typical tree rings to laser cut an acrylic sheet that aligns
with the rings of our chosen pieces of timber.



During this block week course, we were tasked with choosing any typology and developing a subsequent lighting design. We chose to design for
a jewellery store; due to the delicate nature of different types of gemstones, precious metals, and other types of high-value jewellery products,
we deemed it as an interesting challenge. Natural light spills into the space during the daylight hours through the generous storefront windows.
The soft, diffused ambient lighting that bathes the displays create a clear and bright environment for browsing clients and customers to view and
admire the jewellery while keeping excess glare and reflection at a minimum. Strategic focal points and accent walls use unique lighting techniques to draw attention from the street to the storefront displays, and views from inside to primary areas of interest. Accent lighting allows for a
continuous and enjoyable visual experience while the eye-catching shelf displays with built-in lighting draw you in while claiming minimal space on
the retail floor – leaving the boutique uncrowded and creating a wonderfully clear and bright experience.

Spring Garden Canopy

In conjunction with the Senior Research Studio of Fall 2022, my partner and I took to develop and design a smaller scale
architectural intervention – a pedestrian canopy, that could improve downtown Halifax. During the first half of the course, we
used Grasshopper and various plug-ins (Elk and Urbano) to extract data sets from OSM and ARCGIS to find problem areas
within the downtown. Using data on pedestrian volume, street lights, crime hot spots and commercial areas, we were able to
analyze a potential correlation. As a result, Teegan and I proposed the creation of a sound-to-light activated pedestrian canopy
that would act as a safety measure, an urban attractor, and a rain collection device. This would work in conjunction with the data
analyzed from the Studio course; including policy analysis.

Architectural Beasts


**The inaugural term of “Obviously, It’s Digital” will take on the age-old false dichotomy of culture versus nature. In the form of a Visual Studies Seminar, we will explore advanced digital design and representational techniques to produce drawings, models, images, and animations that trouble common assumptions—especially the assumption of architecture’s transcendence over nature. Our work will be informed by both theory and skill-building workshops. The resulting body of work will represent our collective ruminations on architecture’s troubled relationship to nature, and will hopefully include some surprising discoveries.

Tres Xemeneies

Tres Xemeneies (Three Chimneys) is a project that explores the deep cultural story of Barcelona while critically considering the current
economic situaton and urban environment of the city. The site consists of the Three Chimenys, a key historical landmark for the city, as
well as two vacant office buildings. The space has been appropriated into a skate park for a younger demographic, providing further
opportunity for activation. As the city of Barcelona is in dire need of affordable housing, our group decided to focus on offering flexible,
spacious affordable housing units that provide interior balconies as a method of privacy, while also paying homage to the existing
historical landmark. Additionally, our group focused on looking at an urban scale and developing spaces to offer opportunity to form
connections with the greater community – done so by introducing mixed-use commodities on the ground floor



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